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Narah, the
Healer |
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A Brief
History |
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he Book of Accounts tells of the making of
Terrin, a world destined for balance and
prosperity. Each from a failed universe or
existence, four gods gathered at a
crossroads in time. There, a round table was
set with the finest food and drink in
preparation for the important meeting that
was about to take place. Such a task had
gone unaccomplished for far too long; their
council was assembled to change this and
create a world that would see harmony
between good and evil and the light of life
and the love of its guardians.
Narah, the goddess of nature and healing,
was first to journey to the crossroads. Much
to the disappointment of the trees and their
swaying bowers, Narah left the coolness of
their shade and traveled forth from her
realm. She promised a prompt return once her
duties were complete. It was not difficult
to see why she would be missed – Narah was a
beautiful young woman with soft features and
playful eyes. Dressed in white and with hair
like a golden sun, she seemed to glow, and
her mere presence was enough to comfort any
who looked upon her. Although quiet, her
musical voice possessed an undeniable
authority – as nature’s warm wind can
quickly turn into a raging hurricane.
She studied the others as they approached
the table. Terinus was a burly man who
seemed as tempered as the steel he worked
with, though his grandfatherly smile was
comforting. Eylin was far more boisterous,
riding in on a warhorse and clad in
glittering armor. Were this any other
meeting of their kind, she may have
dismissed him as another soldier bent on
conquest of the stars, but something behind
his eyes told a different story. She was
intrigued, but she did not let on to the
fact. Last to arrive was Sinaeve, a cold
woman with dark eyes and a powerful air
about her. Her garb was clean, pressed, and
pristine, surely marking her as a lieutenant
of some immortal army.
Throughout their introductions, Narah
continually felt her eyes drawn to Eylin.
She would spy him across the table as he
looked upon the Craftsman or the Tactician,
whomever was talking, and turned when he
glanced her way. She would busy herself with
food or drink, but her curiosity persisted
despite distraction. Finally, her thoughts
were forced elsewhere as it came her turn to
speak and present her plan for the world
they were tasked with creating.
Narah’s suggestion was simple and
straightforward. Unlike the other gods, she
had seen great success with worlds devoted
only to the power of nature. Sentient beings
have proven to cause trouble and upset the
balance about them, whereas plants and
animals have always adhered to an
uninterrupted cycle of natural law. She saw
no reason to not have this new world feature
the same towering trees and lush grasslands
as her own demesne, the forest realm of
Arborach.
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“The world will be ours, but the
trees are my shelter, the lakes
my mirror, the animals my
messengers, and the mountains my
throne. Men make monuments and
wage wars… may they never
disrespect the earth, for I will
show them my fury.” |
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- Narah, White Lady of
Arborach |
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Her appreciation of wildlife was not shared
by the others. They felt Narah’s suggestion
was worth consideration, but only after the
others had spoken could they make a
decision. Terinus proposed a world where
technology lived in harmony with nature and
sentient creatures build monuments to the
gods, while Sinaeve took a more martial
approach – she preferred a world used to
train soldiers for battles elsewhere in the
universe. Her immortal army needed a base of
operations after her redoubt of Turimarc was
sacked, and this new world would benefit
from their protection. Narah voiced strong
opposition to both proposals.
Eylin chose to break the stalemate, offering
unexpected insight and impartiality to their
discussion. He was last to speak and, as the
other gods listened, proposed a world
incorporating their respective aspects of
nature, architecture, and politics. Eylin
knew a multilateral approach could satisfy
all the gods and make for a more perfect
balance, and he hoped they would agree.
Terinus saw merit in the plan and agreed, as
he was eager to begin. An indecisive Narah
was perhaps swayed by her unexpected
affinity for Eylin and also voted in favor
of his proposal. Sinaeve was less than
cooperative and remained opposed and enraged
at the “foolish decision,” claiming this was
an opportunity not to be squandered. Terinus
attempted to calm the Tactician but his
efforts only enraged her further; Sinaeve
stormed away from the crossroads to the
ruins of Turimarc, vowing never to return.
The four gods were now three, and they would
have to work even harder to create and
maintain their world.

Meeting at the Crossroads
Art by
S.C. Watson
Terinus was responsible for creating the
template for their world, and he worked
closely with Narah to make its many plains,
canyons, and mountains. With her assistance,
he shaped the earth and gave it form and
because of this, the three gods decided to
name their world Terrin in honor of the
Craftsman. Still, Terrin was without the
spark of life – something only Narah could
provide. Now was her time.
Narah made the vast oceans, the coral reefs,
expansive forests and the rolling plains.
She gave fire to the volcanoes and her
breath was the wind. The skies were her
smile and the sun and moon her glittering
eyes. The animals were made as her children,
her favorite being colorful birds and
sprinting deer. Every creation was shaped
with a loving hand and all was made perfect,
as this was the goddess’ specialty. Terinus
could create with a craftsman’s rough hands,
hewing wood or bending steel, but this level
of detail required an artist’s delicate
touch. Eylin and Terinus marveled as Narah
worked and, despite all their power, felt
small compared to the nature goddess.
Next, the realm of the gods – dark and
void-like until now – was remade into
Glorius, the Plane of Paradise. Narah shaped
their surroundings into a place of lush,
green, rolling hills, glittering ponds and
streams, and with a sky painted with blue,
white, and lavender. It was truly glorious
in its design. To compliment such majesty,
Terinus crafted alabaster temples,
amphitheatres, pathways, and carved a palace
into the side of the tallest mountain,
Arraultanen.

Glorius, Plane of Paradise
Art by Philip Wohr
Terrin was teeming with life and color,
Glorius was grand, and the gods were proud.
They invited their friends from afar to come
and see the world they labored over, to
witness its splendor and be amazed by its
beauty. The visiting gods hailed Eylin,
Narah, and Terinus for their accomplishment
and encouraged them to continue. Narah,
although not one to boast, was particularly
satisfied with her work – the composition
rivaling even the glory of Arborach, her
home.
Her work complete, Narah hoped to spend more
time with Eylin. The two had become close
friends during the creation of Terrin and,
now that they were its keepers, it only made
sense for them to share stories of their
past. Terinus saw how the two looked at one
another and knew love might bloom, and even
incorporated the design of a rose – Narah’s
symbol – into Malgradius, the sword he was
crafting for Eylin. As Eylin took up
Malgradius, it was Narah who dubbed him the
Swordbringer.
Unfortunately, Narah was preempted by Yveren,
a celestial female dragon who had been
watching the gods throughout Terrin’s
creation. Revealed, Yveren quickly attached
herself to Eylin and implored him to protect
her from her enemies. Eylin was intrigued by
the strange creature and, over a short time,
even began to feel attracted to her
sensuality. Looking on from afar, Narah
seethed and, despite her upwelling of
emotion, had the clarity to see that Yveren
was using her powers to charm and influence
the Swordbringer. Terinus shared her
sentiments towards the dragoness, but
neither could break the spell she had over
Eylin. He named her his queen within a day.
Acting as Eylin’s queen and consort, Yveren
commissioned a race of sentient creatures
from Narah; she was the only god with the
power to create life and Yveren had to
manipulate her to accomplish this. Narah
protested, knowing Yveren’s vile intentions
for these creatures, but eventually complied
at the repeated request of her Eylin.
Spellbound as he was, she could not deny
him. Yveren guided Narah’s hand throughout
the entire process, using her more as an
instrument to craft some grotesque weapon, a
terrible thing to be unleashed upon the
world of Terrin – she was effectively
powerless to stop it from happening and
hoped the truth of it, when it finally came
to be seen, would break Eylin of his trance.
As a reward to her obedient king, Yveren
then permitted Narah to fulfill Eylin’s
original request to make the race of man in
his own image, the dragoness having taken
the shape of a woman to increase her appeal
to Eylin.
Narah was given a unique opportunity now, as
a boastful and confident Yveren turned and
led Eylin away toward their chamber and into
further distraction. Working alone, she knew
just how to fix Yveren – she would pour an
incredible intensity of spirit and resolve
into the race of man, giving them an untold
ability to survive, adapt, and prevail over
even the most insurmountable odds. The
drakadremaar were built for war, but the
eynamen would excel at much more. As
troublesome as man has become in the past,
they were now the only hope in revealing
Yveren’s ruse. They only needed time.
As Yveren’s children and men attempted a
peaceful coexistence, years passed and
sadness fell over the realm of the gods.
Narah wept for Eylin, the once mighty
Swordbringer now reduced to a mere puppet
and plaything. Lunaris, an associate of
Terinus, comforted the goddess in this time
and, as if to spite Eylin and his queen,
soon took Narah’s hand in marriage. His
intent was to steal her away from Terrin,
claiming the world and their council a
failure, but Narah refused; she had to
remain, if only to maintain hope that
mankind would defeat the drakadremaar and
Eylin’s mind would be freed from the
shackles Yveren placed upon it. To placate
her new husband, Narah offered him dominion
over the moon, and their child – Solaris –
would become the keeper of the sun. In a
time of sorrow, it was a momentary happiness
for her, though she still yearned to see
Eylin’s smile and feel his touch.
The race of man flourished despite
oppression at the hands of the drakadremaar,
and three kingdoms rose up: Einaron,
Fedfarhan, and Darmijhan. To squelch their
advance, Yveren quickly demanded a new, more
terrible beast made by Eylin’s will and
Narah’s hand; this time, rather than mating
dragon and man, Yveren wanted true,
unaltered dragons to rule Terrin’s skies.
Narah could not refuse the Swordbringer,
even when his wishes were not his own –
dragons were created bestial, feral, and the
eynamen were their prey. Still, true dragons
did not claim territory and establish
borders as sentient creatures did, and soon
conflict arose again between man and draka.
Not to Narah’s surprise, Yveren’s children
soon made war against the race of man. The
bitter rivalry between the two nations won
out over the tenancy of their treaty – a
battle for Terrin was on. Yveren’s infernal
designs manifested themselves in a moment
that was sure to be her triumph, were it not
for the combined power of Narah, Terinus,
and Sinaeve – an old acquaintance who could
not stand idle by while Terrin and its gods
were destroyed. Together, their pleas and
the horrors of a war waged below were enough
to wake Eylin from his slumber and reveal to
him the gritty truth. Yveren, his queen and
confidante had been manipulating him from
the moment they met. Eylin’s rage turned
against Yveren like a sudden storm – the
other gods could only look on as the two
became engaged in a fierce exchange. There
was little they could do to aid the
Swordbringer.
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“Look around you, lover! Is this
all you fools can marshal
against me? The White Lady. The
Blademaker. The War Commander!
Hah! Terrin will burn, you will
burn along with it, and I will
dance delighted in the flames!” |
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- Yveren, the Chaos Serpent |
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Unwilling to appear powerless, Terinus was
quick to bestow weapons unto the race of
man; items of great power to fight the
drakadremaar were swiftly made by the
Craftsman and his many apprentices while
Narah removed the shadow from the land and
healed the injured fighters. Champions arose
to defend the innocent and mend their
wounds, the finest of whom were chosen to
receive the goddess’ Cadaeran Staff and her
other artifacts: the Ring of Narah, the
Crown of Narah, and Narah’s Scepter. Many
agreed that without aid from the gods and
their artifacts, the race of man was surely
doomed to fail.
Sinaeve fell and, before the battle was
done, Yveren discarded her masks to show
herself as the Chaos Serpent – a malicious
snake known only for sowing treachery and
discord. Eylin’s defeat was imminent were it
not for Narah’s assistance during the fight.
Eylin eventually triumphed over the beast
but the cost was great; her armies left
Terrin charred and gray, and the race of man
was broken and divided.
The First Era came to a violent end. Men
would rebuild and grow strong, the draka
would survive in secret; Narah had no doubts
about their perseverance and hoped one day
for peace between the two races. She still
held some love for the drakadremaar despite
Yveren’s demented designs. They were her
creation, and her plea stayed Eylin’s hand,
sparing their kind from destruction. To
quell prejudice, Narah also walked amongst
men to promote calm and understanding, but
old hatred ran deep – the goddess and her
appointed emissaries, the enigmatic Tree
Men, would face a daunting task.
Mortal struggles aside, Terrin itself
suffered the greatest wound – it would be
some time before the world was fully healed.
Its lands were burned and bloodied and the
Heart of Terrin, the machine placed at the
planet’s core by Terinus, was forever
corrupted by Yveren’s foul magic. The road
ahead looked bleaker and less promising as
the full extent of Yveren’s deceit came to
light, but the gods did not despair. They
had one another’s friendship, a bond
stronger now than ever, and a bright future
ahead. In the days to come, the White Lady
would rise to become an even more prominent
aspect of the Sacred Triad as Terrin’s many
races worked to balance their advancement
with respect for nature and its keeper, the
goddess Narah.

The
Narahn Temple of Gildorall
Art by
Christian Piccolo
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Narah Today |
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duties forever ongoing, Narah remains a
valued member of the Sacred Triad and the
Gathered Gods to this day. She occupies a
chair at the left hand of Eylin and, along
with Terinus, advises the Swordbringer in
all matters concerning Terrin. She is also
known as the Healer and the White Lady, and
her responsibilities have changed little
over the many millennia – Narah is the
keeper of the birds, beasts, mountains and
trees. All things that are nature are of
Narah. She hopes to uphold an accordant
balance between Terrin’s many races, and
also seeks an end to the scourge of plague
and famine.
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“Preserve nature, and value life. Heal, do not maim. Seek peace,
resolve conflict with honor and
respect. Your enemy is like
yourself, unless they are of the
Serpent. Do not war, or if you
must, only war when peace is
threatened by wickedness and
evil. When all is lost, know
that you still have Narah’s
love, and the love of all the
gods. And remember your
training!” |
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- Samuel Clara, Ranger of the
Rose, instructing new recruits |
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Although peaceful by nature, Narah is a
proponent for the cause of good and will
react with a thunderstorm’s ferocity if evil
threatens her or her children. As an angry
sea can smash a ship to splinters, Narah’s
wrath will smite those who would blatantly
defile the sanctity of her realm. Still,
combat is only a last resort; Narah’s first
choice will always be to seek a peaceful
resolution with combat reserved for only the
direst circumstances. Her earthly envoys
strive to uphold this creed, with many of
her priestesses often negotiating fragile
treaties between warring nations and
encouraging such plunderers as the orcs and
dwarves to seek other ways less harmful to
the balance of nature. If necessary, they,
alongside the Rangers of the Rose, will
fight to the bitter end in the name of their
goddess.
Like Eylin’s many mortal warriors, Narah has
similarly appointed advocates to directly do
her bidding on the material plane. Aside
from mortal priestesses, rangers and
physicians, Narah also commands the
unflinching devotion of the Tree Men,
mysterious woodsmen from Terrin’s many
forests. Aptly named, the Tree Men disguise
themselves with the rich colors of the
woods, leaves, and dried moss to show their
admiration for Terrin’s many trees and
plants. They may be skilled swordsmen,
hunters, or martial fighters, and all
demonstrate an inherent survival ability
envied by even the crafty Shadow Elves.
Armed with a weapon of their choice, the
Tree Men will also carry the Cadaeran Staff
– a cudgel capable of summoning beasts,
controlling the wind, and delivering
thundering blows to their foes. The Cadaeran
Staff can also mend the wounds of plants,
animals, or men with spectacular speed and
precision. Ageless but not immortal, many of
these protectors are as old as their
protectorate, the trees.
Narah's constellation is Eld, also known as
the Rose. Eld can be easily seen in early
spring, particularly during the month of
Mayah. Those born under the sign of the Rose
may be more inclined to become healers or
political peacemakers, such as emissaries.
The brightest star of this constellation is
Leaf, which can be found at the tip of the
rose's singular leaf. |
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Avatar &
Appearances |
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er affinity for Terrin’s natural splendor
unparalleled among the Gathered Gods, Narah
is easily the one deity who makes the most
appearances to Terrin’s mortal population.
Often, Narah will manifest in the form of a
beautiful eynamen female clad in a gown of
pure, white silk. Roses twine with her
golden locks, and her delicate hands always
carry a small harp at her side – an
instrument which produces a sound so
heavenly even the elven bards burn with
envy. Narah also delights in assuming the
forms of avians and other animals and may do
so for extended periods of time, sometimes
upwards of a month if she is meeting with
her priestesses and other delegates.
Narah’s artifacts have made a significant
impact on Terrin’s mortal populace; each
item – the Crown, Ring, and Scepter – were
made for Narah by Terinus and were gifted to
Terrin’s many races in times of great evil,
notably during the two Great Wars. Her Crown
is known for its unimaginable powers over
life and death, requiring the goddess to
carefully choose those who would bear this
artifact. Most recently, a devout Triadic
paladin named Cyren Bloodstone was selected
to wear the crown and resurrect fallen
defenders of Csagradeus Citadel, many
spirits being recalled as Sojourners to aid
in the fight against Csagrada’s new enemies.
Cyren has since disappeared into the western
lands of Gautai and it is believed the Crown
has been lost with him. Exquisitely detailed
facsimiles of Narah’s artifacts travel the
underground trader’s markets, existing only
to fool those with greedy or vile intent; it
is believed that only the righteous will
find a true artifact of Narah, and only then
when the goddess permits the use of such
awesome implements.
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“You can say a lot of things
about Narah, but one thing is
for sure: her priestesses are
some of the finest ladies in the
land. Swear on the sword to
that. Just don’t get in the way
of any of those ‘tree’ fellows…” |
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- Maximillion |
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The Phoenen Elves
& Other Worshipers |
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arah’s
most infamous followers are the Phoenen
Elves. Rigid fanatics who believe they are
the one people worthy of Narah’s love, the
Phoenens despise their fellow elves, eynamen,
dwarves, and many other races. Unlike their
elven brethren, Phoenens are considered
unique for their extremely muscular build
and fiery red hair and are widely known for
terrorizing those they deem unworthy of
Narah and the land they occupy. Their
society is extremely avian-oriented – birds
have always been the favored animal of Narah
and the Phoenens believe that by admiring
and protecting these creatures, Narah will
grant them eternal life as a phoenix reborn
out of death. The only sentient creatures
they respect are “pure” aves that remain
distanced from other societies and free of
their influence. Very few aves personally
recognize Narah as a power, but they may
congregate with Phoenens out of simple
curiosity for their unusual kind.
Casual worshipers of Narah may call upon her
in times of need, generally during a brush
against nature’s thorny stem. Commoners may
ask her to save crops from a particularly
nasty flood or drive predators away from
their cattle. Stout warriors who look to
Eylin for guidance may also ask Narah for a
skin of fresh water to sustain them as they
traverse dangerous lands. Kings and queens
have been known to petition Narah to keep
their armies strong in battle and their
dominions prosperous and free of plague. Out
of the three Triad gods, Narah is perhaps
the one who touches men, women, soldiers,
thinkers and dignitaries alike.
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"My castle is under siege, my
people are dying of disease and
starvation while my enemy waits
comfortably outside our walls…
please Narah, save us! We need
food, fresh water…” |
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- Unknown |
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One third of the Triad Church is devoted to
the worship of Narah and the preservation of
the sanctity of nature. Her devoted
followers primarily consist of physicians
and healers working to end sickness and
famine through non-magical means. Commonly,
Narah’s main temples are small cloisters and
abbeys located deep within forests or nearby
large bodies of water, all tucked away from
prying eyes. A clear path will often connect
these temples with major roads, as the
Namarise do not wish to totally seclude
themselves from normal society – after all, there to be of aid to Terrin’s
many peoples and do not shirk these duties.
Nevertheless, the remote locations of these
temples tend to prompt even devout believers
to visit the more readily accessible civic
temples inside major towns and cities, all
of which exist within a large arboretum not
far from a marketplace or similar quarter.
The Temple of Light in Cathardis is a
notable exception; awesome in design, it is
a massive, sky-reaching alabaster structure
dwarfing even Terinus’ mighty shrines.
A powerful symbol in the Triad Church,
Narah’s holy symbol, the Three Roses, has
come to represent peace, happiness, and
well-being. Those of pure heart who look
upon it feel surprisingly calm and cared
for, as if Narah were staring back at them,
while the wicked fear the roses’ thorns and
the goddess’ wrath. Though typically clad in
white, Narah has also been seen wearing blue
ribbons in her hair or about her wrists;
such a ribbon is featured in her holy
symbol, binding three roses together.
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The Faithful |
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ike
all priests in the Triad Church, Narah’s
faithful are divided into a series of tiers.
Her Namarise priestesses are heralded as
peacemakers, pure of heart and mind, and her
Rangers of the Rose resourceful and
unflinching in their devotion to the White
Lady. Many may believe in Narah, but few are
devoted enough to serve her will. Those
listed here have proven themselves worthy
representatives of Terrin's greatest
goddess.
Mederci - A Mederci is a physician or
healer in the service of Narah. Mederci
typically use non-magical means of healing
and are privy to the most advanced medicines
on Terrin, including Athallas' Desta Magica
and the River Leaf of Torm-Ymen. Mederci
will establish themselves in a temple of
Narah but will often travel abroad, tending
to the ill and selling potions and other
remedies to buyers in the nearby lands.
Mederci receive a salary from the Triad
Church and may also be paid for their
services by those they heal. They cannot
demand payment, and any monies received
outside of their regular salary are subject
to a tithe to the Triad Church or their
assigned temple of Narah. Mederci are
apprentice to High Mederci alchemists, and
generally can only apply potions to others
but cannot fashion them. The Namerci are
equal to the Emoen and Hammeran priests of
Eylin and Terinus, respectively.
High Mederci - Commonly the personal
physician to a king, queen, or other
dignitary, a High Mederci often has many
years of experience and an intense
understanding of humanoid physiology.
Whereas Mederci may specialize in eynamen
alone, High Mederci will expand their
knowledge to serve other races including
elves and dwarves. High Mederci will not
attach themselves to a specific temple of
Narah but instead will operate out of their
own apothecary or storefront where they make
potent salves and potions. They will service
many temples in a large area, refreshing
their supplies and instructing lesser
healers in the medical arts. The High
Mederci are equal to the Keshen and Hege
Hammerad priests of Eylin and Terinus,
respectively.
Namarise - Priestesses of Narah,
Namarise will often travel throughout the
realms with others of her order or Mederci
physicians serving as aides. A Namarise will
also have a bodyguard at her side, likely a
Ranger of the Rose, as she is forbidden from
using weaponry of any sort – even in her own
defense. Instead, a Namarise may pacify her
attacker with her magical abilities if her
sworn defender fails to subdue the
antagonist. The Namarise take on the brunt
of their order’s obligations, acting as
healers, advisers, envoys, ambassadors, and
fulfilling other duties of the church as
they arise. Also the lifeblood of Narah’s
temples, Namarise must ensure the grounds,
including the divining pool, remain tidy.
The Namarise are equal to the Eylin’s Gil-Keshen
and Hauc Hammerac of Terinus.
Rangers of the Rose - The Rangers are
often referred to as the Rose’s Thorns. They
are Narah’s elite fighting unit and, if
necessary, will go to battle in her name. In
times of peace, Rangers will protect Narahn
temples from local rogues or raiders and
serve as a capable security force; the
Rangers stationed at the Temple of Light are
arguably the finest of their group. These
are patient, merciful fighters who hold
honor in high regard – the Rangers are
frequently considered incorruptible by greed
or temptation. A Ranger of the Rose is equal
to other members of the Sworn Protectors:
Trinitaus Knight and the Tomeseeker Sages.

Clara's Consultation
Art by Philip Wohr
Tree Man - A man or woman of the
forest who has been employed by Narah to
root out evil and heal the wounded. The Tree
Men are a direct operative of the White
Lady; they do not answer to the Triad
Church, a Namarise
priestess or any one temple, though they may
build structures for their own purposes. The
Tree Men wield the Cadaeran Staff, an
artifact of Narah available only to them,
and use its awesome power to mend the
injured and punish the wicked. Although
capable fighters, the Tree Men are peace
envoys encouraged to pacify rather than
pummel their foes.
Argent Mother - A high priestess of
Narah, the Argent Mother is a temple elder
responsible for overseeing younger Namarise,
Mederci, and Tree Men. The Argent Mother,
sometimes referred to as the Silver Mother
or Great Mother, is a wise and venerable
woman known for her patience and ability to
soothe with stirring stories and calming
song. Many seek her not only for spiritual
guidance, but for her considerable insight
into the history of the realm – arguably the
most famous Argent Mother is Mother Thelamis
of the Temple of Light, quick-witted and
spry despite being the eldest of her order.
The Argent Mother of each temple, large or
small, reports directly to the Peritrius
Council of the Triad Church. |
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Oathes &
Prayers |
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here
warriors will ask Eylin for aid, and
scholars might hope Terinus grants them
wisdom, Terrin's common folk turn to the Healer
to mend their wounds, end drought, and
abolish plague. When one wishes another a
safe journey, they hope Narah goes with
them. More officially, in accordance with
the Triad Church's Athlassian Compact, the
Narahn Oath must be taken by any practicing
doctor in the lands of Athallas and beyond.
The Narahn Oath
I am sworn to Narah and the power of Light,
I pledge to heal the injured innocent, no
matter their color, country, or creed,
To attempt a peaceful resolve when others
have all but surrendered,
To use whatever means, magical or material,
to save the life of the righteous,
To extinguish evil by way of healing and
peace,
To show mercy, and combat only upon absolute
necessity,
And to encourage understanding, not hate,
wherever I may go.
To fail in this is to fail in life. To fail
is to bring a shadow upon the land; I will
not fail. |
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