|
|
|
The Clans of Asyrjari |
 |
|
|
 |
|
A Brief History |
 |
syrjari
has always been a land bathed in mystery and
the white blanket of snow. It is a harsh place
that leaves many wondering how its people survive
the cold temperatures and the many beasts that
come from the hearts of its mountains. Since
the dawn of the Third Era, Asyrjari has remained
in simple times, with little advancement beyond
metalworking and farming.
The Asyrjarti, or Northmen as they
may be called, have kept to themselves, with clans
occasionally warring with one another over territory
or bounty taken from the seas. For a brief time,
the Northmen nearest the coasts crafted massive
boats, called longboats, and used them to travel
south to Tarislan, Csagrada, and even Valania
- all of which they preyed upon, striking quick
and raiding towns nearest to the shore. |
 |
|
Asyrjari Today |
 |

oday, the clans of Asyrjari (translating to
“Dragon's Head”) maintain a loose alliance with
themselves, save for the northernmost clans
of the Irarn Ein, or the “Ice Eyes.” These clans
prefer to be at war with themselves and the
other Northmen, insisting the conflict, coupled
with the extreme environment, forges them into
the most powerful warriors that Terrin has ever
seen. The Irarn Ein Northmen also take to the
seas like the kings of old to plunder the countries
along the Dragon Coast: Tarislan and Csagrada.
The land of Asyrjari is, for the most part,
a place of rolling plains, cold winds, snowy
peaks, and icy tundra. Only its southernmost
reaches are capable of supporting farms and
livestock. Heartier plants and animals exist
in the colder areas, though they are in short
enough supply to forbid exporting. The Northmen
are naturally secluded because of this, though
they will come to the aid of other kingdoms
if the need is great.
The allied clans have rallied under Fraenar
with the Horned Helm, the chieftan of Clan Eysi.
Eysi has long been Asyrjari's largest and most
dominant clan, occupying much of the southern
lowlands. Their position has allowed easy trade
with Cathardis and Tarislan, the exchange of
goods keeping them well stocked and financially
superior to the other clans. After a Chieftan
Gathering in late 1337 AR, the clans agreed
to establish ties with Eysi and trade more freely.
Soon, their alliance grew into sharing warriors
in the fight against the bestial Harkvar from
the Splitter Mountains. Today, they fight a
greater foe - Gra'dulm, a necromancer who tormented
the lands of Csegre over two decades ago.
Asyrjari is connected to Athallas by the Uvian
Fields - lowlands which house the majority of
Asyrjari’s food-producing farms. This connection
borders Tarislan and Cathardis and is fairly
porous, with only a few sparsely staffed fortresses
constructed along the Uvi River. Otherwise,
Asyrjari is a peninsula, framed by the Glistening
Sea, Jorgen’s Bay, the Throat Bay, and the Infinite
Blue. With all this water surrounding them,
Asyrjari’s navy of longboats and fishing industry
is top-notch.
|
 |
|
Allies & Trade |
 |

syrjari has loose ties with its neighboring
realms, Tarislan and Cathardis, for ease of
trade alone. It has outsourced its warriors
to Csagrada in the past, though has been more
conservative due to the increasing threat from
the Harkvar coming down from the mountains.
Clan Eysi chooses to export Asyrjari’s more
plentiful goods, such as weapons and raw iron,
rather than the precious livestock and food
from its farms in the Uvian Fields.
Asyrjari has never maintained alliances with
any nation or group for any extended period
of time. Overall, they have assisted Csagrada
the most out of the other Athlassian nations
in the way of warriors and supplies, with Cathardis
coming in a close second. Csagrada's relations
with the Northmen remain good, though throughout
their past they have had occasional disputes
and many miscommunications. Fraenar hopes to
smooth over past grievances, though he has demanded
Csagrada assist them in their war against Gra'dulm,
as the Northmen have helped their kingdom in
times of need.
|
 |
|
The
Asyrjarti Army |
 |

he typical Northmen warrior is a hardened man
of impressive stature and build. From a young
age, Northmen boys are instructed to condition
themselves not only for the rough environment,
but also for facing the Harkvar and other beasts
found in the icy cliffs of the Dragon’s Head.
The rite of adulthood consists of a coming-of-age
boy to go out and slay one Harkvar, then drag
its corpse back to his village. Killing the
beast is often simple compared to trudging a
mile or more through snow and sleet with its
body dragging behind you.
Furerkner
- The common Northman warrior. This term stems
from the Northmen tongue describing the traditional
garb and weaponry of their mainstay fighter.
The term also plays into the fact that many
Northmen are stricken with ‘Fury’, making them
fly into a rage during times of intense emotions
or impending doom. Furerkner favor any number
of weapons, including hand axes and larger blades
such as bastard swords and their famous berkerg,
the Northman greatsword.
Hornjard
- These are the warriors who remain behind in
villages and towns when other Northmen rush
off to kill Harkvar or, on the odd occasion,
fight in another realm. They are also known
as the Homeguard, and are commonly veteran warriors
who have raised a large family and feel their
duty is to protect it and their home, rather
than slay beasts or plunder for glory and gold.
The homeguard may employ any weapon they choose,
though many pick spears or bows due to their
station in watchtowers.
Hursmarl - The Hursmarl is something of an Asyrjarti
minuteman - they're always ready to move. The
Hornjard is stationed at set points along borders
or within settlements, while the Hursmarl has
the benefit of speedy travel via their favored
beast: the horse. A group of these riders, also
called an ernfard and often numbering upwards
of 150 to 300 fighters, is almost always prepared
to reinforce existing warriors or track down
escaping enemies should the homeguard fail.
Harknerang
- Single, elite warriors who hunt only the leader
of Harkvar packs. Usually a Harknerang leads
a group of Northmen into the beasts’ territory
and coordinates how to best dispatch the vile
creatures. Harknerang get their name from how
they wear the skin of a Harkvar male to disguise
themselves while studying a chosen pack for
weaknesses and migratory patterns. Harknerang
carry a massive battle-axe as their main weapon,
and are experts at battle tactics, setting traps,
and organizing ambushes.
|
|

|
|

|
 |
|
|
Search |
 |
|
Enter
a word or words (without commas) to search our website
by:
|
 |
|