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Race History |
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he
common folk know very little of the sentriss
horde. True insight into these creatures
belongs solely to scholars, intrepid
adventurers, and fools who stumble into
their lairs and somehow manage to survive.
For years, the sentriss have existed beneath
us in elaborate catacombs and caves, some
even having territorial wars with the
duri-aden, or shadow elves. Their societal
structure and reproduction methods are as
strange as the creatures themselves, and all
are a subject of constant curiosity.
The origin of the sentriss is a tale of
science, sorcery, and reckless impetuosity.
Ca’alanoran Weisar of the Second Era, having
broken away from the technology-inclined
Bol'darvan, immediately sought a way to
reliably defend their land of An Edere, a
place now also known as the Shadowlands.
Using magic to create life and bind it into
servitude, the Weisar made the sentriss:
snake-like creatures with raw, muscular
power and animalistic viciousness, that
towered over their makers in both strength
and ferocity. Pacified by Weisar spells, the
initial specimens were promising; with
enough Weisar lending their power to the
process an entire army could be raised in a
matter of weeks. Now not only could they
keep the shores of An Edere safe, but could
strike out at their former brothers and
sisters with a terrifying, formidable force.
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“My friends, I have summoned you
here for one purpose. Our new
society has flourished since our
days of discord, but do not grow
complacent. We cannot be
content. An Edere has sheltered
us from many evils, but in the
eyes of our lost brothers we are
criminals, outcasts! They know
that our power is growing,
unrestrained by their laws and
regulations – soon they will
come for us, and our island home
cannot protect us for very long.
Our magic alone cannot save us.
We need strength when the
reckoning comes; physical,
immeasurable strength in body
and arms, a presence that our
pursuers can understand and
fear. We ourselves cannot fight.
Another must fight for us…” |
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- Rec Asede, Adjunct Arcanist
to Athoris Weimajir Qandurelde |
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Although simple creatures, the sentriss were
far from obsequious; they saw the freedom
their masters enjoyed and desperately
desired it. As the experiments continued,
one of their kind – an unnamed alpha female
likely the product of the first successful
sentriss experiment – came to possess
remarkable intelligence and strength of will
as she interacted with her Weisar keepers.
Her intelligence intrigued them, as the
other sentriss displayed nothing near her
level of cognitive ability and, at length,
her creators found her to be a delightful
curiosity.
Researchers
discovered that the advanced female shared
something of a telepathic bond with others
of her kind – an unusual byproduct of their
tampering, for certain. Through her, the
Weisar were able to communicate with the
other sentriss and taught them rudimentary
commands to prepare them for servitude. In
actuality, they were giving the sentriss a
key to rebellion. Blinded by the verve of
creation, the Weisar did not foresee the
hatred flashing violently in the reptilian
eyes of their sentriss drones, nor the alpha
female’s secret scheming.
In their fervor, the Weisar never predicted
an uprising of such magnitude as the
sentriss revolt. Breaking their bonds, the
sentriss set upon the Weisar like a mighty
wave, decimating the researchers and
arcanists in a frenzied bid for freedom. The
venom from a sentriss bite did not kill or
paralyze the afflicted, but instead
initiated a frightful metamorphosis – in a
matter of hours, a bitten Weisar could be
fully transformed into a sentriss ready to
serve the alpha female in her push towards
liberation. Twelve sentriss became twenty
four, twenty four became forty eight, and
come their escape into the wild they
numbered nearly three hundred fifty
slithering, snarling beasts. The ravaged
compound at Onedar, test site for sentriss
development in An Edere, is believed to be a
massive sentriss nest even to this day.
“The Reclamation of An Edere,” a Weisar
counterattack against their creation, was
largely ineffective. The tide of sentriss
spread far and wide, and for every one that
fell in battle, two more rose from overrun
Weisar towns and cities. The last notable
sentriss incursion against their former
masters was a massive raid into Ard Efeleq,
City of Black Spires, which nearly doubled
the already sizable sentriss population.
Their attacks strangely subsided shortly
thereafter, though the Weisar never fully
recovered from their dreadful mistake. As
the Second Era closed and war raged across
the surface of Terrin, the sentriss
multiplied in the depths, the dark places,
spreading out into new lands by use of
underwater caverns and tunnels. Their
numbers have been growing ever since.
The following has been adapted from “Seeking
Sentriss” – an essay written by Jeridon
Hawkflight, a Csegrean historian. |
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Physical
Description |
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he
sentriss are a race of snake creatures,
their upper body being that of a man or a
woman save for their snake-like head, and
their lower body being the coils of a
serpent. They possess two strong arms and
hands with three long digits and an
opposable thumb. Their hide is decorated
much like that of a common snake; colors and
markings varies between individual sentriss
and their clans. In total, a sentriss can be
up to thirty feet in length from nose to
tail.
The
common sentriss is the sentriss warrior,
labeled “rthethetic” in their tongue. The
rthethetic can be male or female; both are
equally fearsome if provoked. And although
sexually sterile, their venom can turn other
humanoid races into sentriss jthenar
hybrids. Over a period of hours, the
infected will lose more and more of their
attributes as their body changes to resemble
a naturally-born sentriss rthethetic. The
only known races with immunity to sentriss
venom are the duri-aden and drakadremaar.
A sentriss hybrid or “jthenar” is highly
valued as they retain the ability to
copulate and reproduce offspring from their
previous life. A male and female jthenar can
produce a large clutch of sentriss newborns
during their mating cycle. The newborn
creatures then grow to become rthethetic
that can only reproduce by infecting other
humanoids. The finest researchers and
scientists from Terrin’s many realms have
yet to uncover exactly how this unusual
procreation process came about. Athallas’
Lorekeepers are rumored to have uncovered
some of the deepest secrets of the sentriss,
but their records have been lost to thieves,
internal struggles, and the passage of time.
Above the rthethetic is a “sentrethad” or,
as they are more commonly known, a king.
Always a male sentriss and naturally-born,
the sentrethad is a prime example of his
kind; they are distinctly noticeable due to
their cobra-like hoods, a trait reserved
only for them, and highly complicated hide
patterns. And unlike common sentriss, his
blood is black and his venom is poisonous –
the sentrethad does not infect those who
receive his bite; he kills them outright.
Unlike his kin, the sentrethad possesses a
refined intelligence and the notable ability
to wield magical power. They revel in this,
using their abilities to lead their people
and live an opulent life. If they are lucky
enough to do so, two jthenar will produce
only one sentrethad in their entire lifetime. |
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Society |
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entriss
society is divided into small clans governed
by an individual sentrethad. He leads them
into battle, directs their everyday
activities and is, for the most part, their
reason for being. Aside from their leader,
jthenar and rthethetic treat one another as
equals and share a common bond; the only
exception to this is combat, where females
will be given a secondary role, generally
that of ranged fire support, and males will
serve more on the front lines as
footsoldiers.
Life for common sentriss is simple - their
chief concerns are hunting parties and
infiltration groups respectively designed to
return food and jthenar hybrids to the clan.
Beyond subsistence, the sentriss want for
little; any greater campaigns are waged at
their sentrethad’s behest. Conflict between
sentriss clans is rare and much of their
malefiscense is directed outward; larger,
more adept war parties of seasoned fighters,
often led by their ruling sentrethad, may
strike at rivals such as the duri-aden and
occasionally above ground.
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“Twenty of my friends and family
were taken that night, some of
them screaming in pain, some
eerily quiet as the sentriss
took them from our village. I
had a knife in my leg and could
not follow them... all the good
I could've done if I did.” |
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- Jaion Brickman, pitch
rigger |
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If a new sentrethad is born into an
established sentriss clan, the existing
sentrethad, fearing being supplanted, will
destroy the upstart before he comes of age.
No esteemed sentrethad would ever turn his
prized throne over to a youngling. Barring
usurpation, a reigning sentrethad lives a
long life of opulence and comfort rivaling
even the kings of men. |
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Armor &
Weaponry |
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o
preserve their ability to move and strike
quickly, sentriss will wear light armor if
any at all. They may wear a broad utility
belt about their ‘waist’ with various belt
pouches for carrying small supplies as well.
Female warriors will also wear some
decorative jewelry, or may embroider their
existing equipment with small designs to
mark it as theirs.
The sentriss seldom craft their own weapons
or items and instead take from the villages
they raid. There is very little consistency
across the design of their materiel; a
sentriss may wear a Tarslani armor
breastplate and bracers from a Csagradan
legionnaire. They have preferences in their
type of weaponry, however – most sentriss
warriors prefer a long, curved sword similar
to a saber or scimitar. Females typically
serve as archers and will employ some type
of standard short or medium bow. The
poisonous venom of fallen sentrethad may be
used to coat the heads of their arrows.

- Sentriss
Weapons and Accoutrements
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Sentriss kings carry lighter weaponry,
usually curved daggers or other short
blades. They keep warriors about them as
bodyguards and try to remain out of physical
combat, requiring less reliance upon swords
and related arms. If using magic, it will be
their first and foremost method of attack;
they may carry a scepter or wand designed to
facilitate this. This item is crafted by the
king himself and, although simple in design,
will not be crude - all surfaces will be
flat, polished and edges will be sharp and
well-made. They may also carry a small or
large tome for their spells with a large
power sigil on the front cover and a
complicated locking mechanism.
All sentriss also have natural weaponry in
the form of their claws, teeth, and powerful
tails. The venom of a sentriss king will
kill those bitten by him; death is generally
instantaneous.
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“Jethen was taken by a sentriss
two months ago. He sure went
down fighting! Must’ve killed
three of ‘em with his father’s
sword, but they still got him.
He came back as one of ‘em, too…
still wielding that damn sword…” |
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- Unknown |
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Language &
Expression |
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heir
spoken language, Senslass, is derivative of
Alid, a Weisar variant of Ca’alaric which
developed alongside Alarom late in the
Second Era. The connection between Senslass
and Alid, although nebulous, gives credence
to the stories surrounding the sentriss’
origin, their Weisar masters, and the
debacle at Onedar. Still, the sentriss
language is difficult to translate due to
its many departures from Alid and an
impediment resulting from the design of the
sentriss mouth. Few sentriss know common
Tradespeak, though some jthenar may retain
certain words and phrases from their past
life despite losing the intelligence to
properly use them. A sentrethad has a more
confident command of Tradespeak and may use
it to taunt his enemies during an attack.
Their written language is entirely their
own, featuring an array of winding shapes
resembling coiled serpents. This symbolism
plays greatly into ornamentation of weapons
and armor; sentriss females are often tasked
with inscribing these runes into captured
wares to make such items unique to their
respective clan. These designs are not so
much a decoration as they are a declaration
stating the inscribed item belongs to a
sentriss.

-
Sample Sentriss Script - |
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Reproduction
& Growth |
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he
sentriss method of reproduction is an
unusual one. A natural-born rthethetic
sentriss is infertile and cannot reproduce –
they can only “infect” other races via their
bite and transform them into sentriss. A
transformed sentriss becomes a gifted
jthenar and can, however, reproduce with
another jthenar. It is theorized that
sentrethad are sterile.
Eight weeks after two jthenar mate, the
female will lay a small clutch of rthethetic
eggs. One out of every five eggs will hatch
into a healthy rethethetic - others may die
in their eggs or simply be born too feeble
to survive. A rethethetic is considered
fully grown at three years. The life span of
a common sentriss is not known, though it is
theorized to be short – no more than 30
years by the Triadic calendar. Sentrethad
are believed to live much longer; possibly
500 years or more.
Much to the ruling sentrethad’s delight, the
chance of two jthenar producing another
sentrethad is a slim one. Even a fertile
female with multiple partners, often
designated as the brood mother, has a low
probability of ever producing a sentrethad
in their lifetime. An established sentrethad
may rule for many millennia before being
dethroned.
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“I know, I know. It’s hard to
understand. But imagine if you
and Delia were bitten and turned
into sentriss. You’d both be
fertile and could reproduce
little sentriss, but they would
be sterile. They could only make
more sentriss by biting, say, me
and your classmates. So, you
see, they have two methods of
reproducing – it’s all rather
fascinating…” |
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- Jeridon Hawkflight,
teaching his Sentriss Studies
class |
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Potential |
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ll
sentriss are sentient creatures, but many
operate more on instinct than intelligence.
Simple-minded, they live extremely primitive
lives and, if left to their own devices,
will not strive to advance themselves
further. The wizened sentrethad are what
drive their fellow brethren onward to
greater conquests: more territory, more
riches, and greater influence in their
subterranean world. Sentrethad have also
been shown to be incredibly adept at the use
of magic, often rivaling even eynamen
sorcerers; their abilities support the claim
that Ca’alanora Weisar created the sentriss
as an experiment and unconsciously granted
them the gift of weimastering. Common
sentriss have no such ambitions and are
easily influenced, as proven by the Serpent
Order’s consistent ability to charm sentriss
into serving Yveren’s will. Jthenar may
retain memories and a spark of intelligence
from their past life, but these are often
fleeting.
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“If you kill the king, you’ll
kill them all! They won’t fight
without him!” |
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- Captain Leonard Laurman,
Thyneville militiaman |
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Influencial
Sentriss |
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 erhaps
the most influential sentriss on record was
Rhand, a sentrethad from Tarislan’s
aptly-named Valley of the Snakes. Rhand and
his band of sentriss were unusual in that
they believed in a god of their kind, a
diety that would one day return to the earth
and grant them untold power. Fellow
sentrethad regarded Rhand as a lunatic and a
threat to their dominion over lesser
sentriss. Gra’dulm, however, saw Rhand’s
followers as toys to be played with - the
elven wizard took great delight in killing
many of these sentriss and defiling their
hallowed ground with his army of Awoken. To
the necromancer’s surprise, however, Rhand
was a sorcerer of incredible skill and a foe
he could not dispatch. Instead, Gra’dulm
absconded north to Asyrjari while Rhand
gathered those still alive and loyal to him
before peacefully heading south to Csegre.
As he departed Tarislan in 1144 AR, Rhand
killed Nasser of the Wolf’s Dale, an Ayiir
Defender of great renown, after crossing
paths with the paladin in the village of
Thread. It is believed Tirvalleis sought
retribution for hiss fallen Defender by
killing Rhand one month later. |
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