No Powergaming

No Powergaming is perhaps the most important rule in all of role-playing. Unfortunately, many people today see role-playing as a way of making themselves invincible, all-powerful, and unstoppable. At RedMist, we try very hard to keep our characters believable, fun, and realistic, while also being fantastic and interesting.

Please view the Getting Started Guide as well as the following rules for a complete understanding of our guidelines.

Powerful Characters
You cannot have a character that controls the universe. That's just bad form in almost all of role-playing, not just RedMist. Do not give your character godly powers like total control over all forms of magic or the ability to assume humongous dragon forms without some form of penalty. Add weaknesses to your character to balance out their strengths.

Calling Hits
Do not say your attack (or action) directly effects another player. For example, do not say "I swing my sword at Joe_Bob and immediately decapitate him in a bloody mess." Try to realistically approach your character's proficiency with their weapon and/or skills.

Receiving Hits
When a character makes an action against you, it is your responsibility to intelligently handle your own character's reaction. Do they dodge? Do they block? Do they take the hit and whirl around, finally winding up on the floor? Please weigh your character's abilities fairly and make an appropriate action.

    Game Master's Rule

Many "table-top" role-playing systems are managed by a single person, commonly referred to as a Dungeon Master, Game Master, or Storyteller. Sometimes, role-play in RedMist will require the intervention of one of our Game Masters. Game Masters will usually run Non Player Characters or will tell of events happening around the characters. This is especially true in quests/plots that characters may partake in.

A Game Master has total authority over the game and may say your character's actions do not succeed or your character takes hits. This is usually done only upon absolute necessity, mainly if players call for their judgment.

Game Masters are also our Channel Operators and will kick/ban any rude or obnoxious spammers, flooders, and destructive or offensive non-RP chatters. If you wish to be a Channel Operator or Game Master, please contact caerdwyn@ptd.net.

We are currently accepting applications for Game Masters!

    IRC Actions & Text
Note: Many IRC programs have a set number of colors they can display. These colors are commonly displayed on a white background. The following examples remain true to that code despite their clash with this website's background colors.

Actions
Having your character perform an action with the "/me" command is commonly called "posting". Posts can be long (a paragraph or more) or short, though we prefer your posts are at least two full sentences in length. This helps keep the role-playing descriptive.

Example:

* Hector settles himself into one of the tavern's many chairs, sighing contentedly as he takes a load off his tired feet. He rests both hands to the table in front of him and sighs at the warmth from the nearby fireplace.

Text
Spoken text can be any color you wish, though our general guidelines are light to dark gray for soft or quiet whispers, solid black for speaking in a normal tone, and a standard "purple" for action text. You do not need to place quotations around spoken text to delineate that it is, in fact, speech, but some players may request it as their IRC client's colors might be disabled.

Example:

* Hector leans closer to whisper in her ear, his words soft, "I think that lady over there isn't as pure as she'd like you to think." He leans back and winks, a mirthful smile growing on his lips.

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