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No Powergaming is perhaps the most important rule in all
of role-playing. Unfortunately, many people today see
role-playing as a way of making themselves invincible, all-powerful, and
unstoppable. At RedMist, we try very hard to keep our characters believable, fun,
and realistic, while also being fantastic and interesting.
Please view
the Getting Started Guide as well as the
following rules for a complete understanding of our
guidelines.
Powerful
Characters
You cannot have a character that
controls the universe. That's just bad form in almost all of role-playing, not just RedMist. Do not give your character godly powers like
total control over all forms of magic or the ability to assume
humongous dragon
forms without some form of penalty. Add weaknesses to your character to
balance out their strengths.
Calling Hits
Do not say
your attack (or action) directly effects another player. For
example, do not say "I swing my sword at Joe_Bob and
immediately decapitate him in a bloody mess." Try to realistically approach your character's
proficiency with their weapon and/or skills.
Receiving Hits
When a
character makes an action against you, it is your
responsibility to intelligently handle your own character's
reaction. Do they dodge? Do they block? Do they take the hit
and whirl around, finally winding up on the floor? Please
weigh your character's abilities fairly and make an
appropriate action.
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